AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Nigeria, Q4 2022
Explore the performance of the top 5 boxing games in Nigeria during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing games in Nigeria showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. saw a peak in weekly revenue at $65 in the last week of October. Weekly downloads fluctuated, reaching a high of approximately 630 in the first week of December. Active users showed a general decline from 1.5K to around 1.3K by the end of the quarter.
WWE Mayhem from Reliance Games had a steady weekly revenue, peaking at $27 in late November. Downloads were relatively stable, with a slight decrease towards the end of the quarter, starting at 553 and ending at 389. Active users declined from 1.1K to around 816 over the same period.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., experienced a peak in weekly revenue at $25 in late October. Weekly downloads showed some fluctuations, ending the quarter with a high of 246. Active users remained fairly stable, hovering around 1K throughout the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts had a relatively stable revenue, peaking at $20 in late October. Downloads showed a strong upward trend, peaking at 1.7K in the week of December 19. Active users increased significantly, from 2.2K to almost 2.9K by the end of the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE had lower weekly revenues, peaking at $48 at the end of October. Downloads varied, with a noticeable peak of 66 in mid-December. Active users saw a positive trend, increasing from 108 to 147 over the quarter.
For more insights and detailed data, visit Sensor Tower.